PS3, Xbox 360, PC
Developed by Starbreeze Studios
Published by 505 Games
Brothers - A Tale of Two Sons is a breath of fresh mountain air in its setting and concept.
Swedish developer Starbreeze Studios has been on my radar ever since their first game (under this studio's name) back on the original Xbox, Enclave, which is an overlooked classic of fantasy action comparable to Dark Souls. The company went on to put themselves on the map with their releases of The Chronicles of Riddick: Escape from Butcher Bay and The Darkness. I have been eagerly anticipating what their next project woud be, their trajectory had me expecting an A-list game of significant caliber, but instead I learned about Brothers: A Tale of Two Sons, slated to be a downloadable title next year.
Josef Fares, a Swedish filmmaker, has boarded this project as creative director. A fresh set of eyes to the medium seems to have done the game a great service. Brothers stands out from just about everything I have seen before despite being set in a Medieval-esque mountain village. You play as the title characters, but instead of switching between them like you might think you control both at the same time, but separately. The left thumb-stick and triggers guide the older brother while the right side is used to lead the younger. It may sound troublesome but watch the gameplay video above to see how smoothly it seems to operate. The story is primarily told through the uncluttered visuals as you interact with NPCs and solve puzzles in an effort to find a cure for your father's illness. Slated for release in Spring of next year, Brothers - A Tale of Two Sons is fresh face on the digital store front.
Words by J.S. Lewis